Tagged With: Programming
Physics!
UPDATE: Improved (and actually working) version can be found in this new blog post. So the next step since I fixed up the collision polygons last time was integrating physics into the game. Even though the game will not really be physics-based, it's a nice thing to have if only for the collision detection. After … Continue reading
Categories: Game Development, Java, Programming
Tags: Code, Collision Detection, Game Dev, JBox2D. Collision, Optimization, Physics, Physics Library, Polygon, Programming, Triangulation
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Collision Detection on Tilemaps
Hey guys in my first english post I decided to share how I implemented collision. For those who don't know, I'm currently playing with the Slick2D framework for Java developing some kind of RPG/tower defense thing (Yeah, I know, not a really clear idea). Tile based collision really isn't much of a secret and there … Continue reading
Categories: Game Development, Java, Programming
Tags: Algorithm, Code, Collision Detection, Game Dev, Polygon, Programming, RPG, Screenshot, Slick 2D
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