Tagged With: RPG
Collision Detection on Tilemaps
Hey guys in my first english post I decided to share how I implemented collision. For those who don't know, I'm currently playing with the Slick2D framework for Java developing some kind of RPG/tower defense thing (Yeah, I know, not a really clear idea). Tile based collision really isn't much of a secret and there … Continue reading
Categories: Game Development, Java, Programming
Tags: Algorithm, Code, Collision Detection, Game Dev, Polygon, Programming, RPG, Screenshot, Slick 2D
Leave a comment